Need for Speed – 2015
Worked as a rendering engineer on the engine team. Developed and prototyped a new node based workflow for authoring particle effects.
Need for Speed: Rivals – 2013
Worked as a software engineer with the VFX team to develop new workflows and techniques in direct collaboration with the artists.
Ymir, OpenGL renderer – 2012
Ymir is a OpenGL renderer designed with a simple general interface to be used by different kinds of games.
Control, A game concept – 2012
Control is a team management game set in the world of Cold War espionage where players work for control of the intelligence community. The concept was developed as part of a course on game design.
A rendering method for simulated emission nebulae – 2011
“A rendering method for simulated emission nebulae” is the title of my bachelor thesis. For the thesis I developed a program to perform realtime rendering of emission nebulae. The program was written to utilize OpenCL to allow for realtime ray casting in the nebulae.
Later I improved the rendering quality of the nebulae by using a multi step rendering process which was no longer realtime.
October 7, 2012